Sound

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What this page is

Settings → Sound decides three things: how the sound the app makes reaches OBS, how loud each kind of it is, and which folder the sound files come from. Everything the app plays goes through this page — scenario sounds, alert sounds and the voice-over.

There is no separate sounds widget any more; the app does that work itself. If you already have the old sounds overlay sitting in an OBS scene, it plays nothing while the sound goes through the app, and you can delete that source. Do not keep it *and* add the new browser source below — two copies of the sound page play the same sound twice.

Where the sound plays

The first setting on the page, Where the sound plays, offers two paths. Only one of them is live at a time, so a sound can never be heard twice.

In the app

This is the default and needs nothing switched on: the app plays the sound itself, and OBS picks all of it up with a single source.

  1. In OBS: Sources → + → Application Audio Capture.
  2. In the source window pick strAImer from the list and press OK.
  3. Press Listen next to any file at the bottom of this page and watch that source in the OBS mixer — the meter must move.

In an OBS browser source

The second path exists for the cases where the first one cannot work at all. Switch to it if any of these is you:

On this path the app itself goes quiet and a browser source plays instead:

  1. Press Copy address, then in OBS: Sources → + → Browser, and paste it into the URL field.
  2. Width and height can stay as they are — the page draws nothing, it only carries sound. Put the source in a scene that is always live, or in every scene.
  3. Keep Control audio via OBS checked on it: this source is what your viewers hear.
  4. Press Listen next to any file and watch that source in the OBS mixer.

Three things are easy to get wrong here:

The overlays that still make their own sound

The blanket advice to untick Control audio via OBS on every overlay is wrong for three of them, and following it makes those three silent for viewers.

Most overlays carry no sound at all: alerts, Chat Overlay, Fundraising, Ticker and the auction overlays. The sound you hear from an alert is played by the path chosen above, not by the alert overlay, so the checkbox on them changes nothing either way.

Carousel overlay, Pool bar overlay and Challenge list overlay are the exception — they play their own sound inside their own browser source: the spin clicks, the discount sound, the sound of a finished challenge. Control audio via OBS has to stay checked on those three. Their level is set in the settings of those overlays; the sliders on this page do not touch it.

The volume sliders

Four sliders under Volume: Overall, Sound effects, Voice (TTS) and Alerts. All start at 100% and move in steps of 5%.

They act while you drag, and there is nothing to save. The Save button that used to stand here is gone — set the level by ear while a sound is playing, and it is already applied.

Overall multiplies all of them, so at zero the app is silent whatever the rest say. The final level of a sound is its own volume, times its category, times Overall.

The sounds folder

Sounds folder shows the folder the files are read from. It feeds everything that plays a file — alert cards, scenario steps, the carousel, the pool bar and the challenges.

Alert sounds

A new alert card has no sound file selected. Pick one from the Sound dropdown — it lists the files from the sounds folder with the length of each, and No sound stays as the first option.

The length is worth a glance: Alert Duration (sec) stands in the same panel, and a sound longer than the alert keeps playing after the card is gone.

Voice-over

What you cannot do here