Control Panel
- the tile will not move
- it says there is no free space for a tile
- where do I set up hotkeys
- how do I add another panel page
- i want to bind enter, but the field does not catch the key
- can i have a second control panel screen for stream day
- the tiles are called something else now
- there is no control buttons tile in the add list
- what are all these tiles for
- why do half the tiles start with the same word
- where is the viewer list on the dashboard
- a tile disappeared from the dashboard
- which tiles can i put on the dashboard
- there are donations and chat on the dashboard but i have not connected anything
- what does demo mean in the tile header
- why is there no chat in the events tile
- how do i run a scenario from the dashboard during the stream
- i dragged one lot onto another and they merged
What is on this page
The control panel is the app's home screen — the topmost sidebar item, labelled Control Panel. People also call it the dashboard, and the boxes on it are tiles.
Its buttons are in the app's top bar and only appear on this screen: Edit, which turns into Done, and Add module, which appears only while editing.
Tiles
- Add: Edit → Add module → pick from the list. The module is turned on automatically if it was off. A module that is not installed at all is not in the list — get it from Module Catalog first.
- Remove: the × on the tile header, available only while editing. This erases that tile's own settings — button labels and colours of that tile go with it.
- Rename: double-click the tile title while editing. Clearing the field restores the automatic name.
- Tile scale: the magnifier icon on the tile header, 60–250%.
- Settings: the gear on the tile header, on tiles that have settings of their own. It works outside edit mode too — the header buttons appear when the pointer is over a tile.
The layout saves itself — there is no Save button. Tiles cannot be dragged outside Edit mode, which is the usual cause of "the tile will not move".
"No free space — shrink or remove tiles" means the grid is full. It is a fixed grid that does not grow downwards and does not allow overlaps.
A tile is hidden when its module is switched off or missing. The layout is not damaged — the tile comes back with the module.
Sample data before the first platform
Until a platform is connected, the panel shows what it would look like on a stream. A strip at the top reads Start by connecting a platform, and its Connect button opens Connections → Channels. Stream: Events, Stream: Chat and Stream: Viewers fill up with made-up rows and numbers, and Panel: Buttons gets sample button names such as "Save a clip". A tile showing sample rows carries a demo mark in its header.
None of it is real and none of it goes anywhere: sample rows do not reach statistics, voice over or scenarios, and nothing is saved. They disappear for good the moment the first platform is connected, without a restart, and they do not come back if you disconnect it later. Button names you typed yourself are never replaced by sample ones.
What each tile is called
Every tile is named the same way: the group it belongs to, a colon, then what that tile does. The list under Add module is sorted by that name, so the tiles of one group stand together in it, and each carries an icon — the icon marks the group, so all five auction tiles share one.
There are fifteen of them:
- Auction: Bracket — the tournament bracket, the same match tree that goes to the stream.
- Auction: Control — status, timer and totals, plus control of bidding and of the draw without opening the auction page.
- Auction: Disputed bids — the queue of bids the auction could not place on its own.
- Auction: Lots — the list of lots with their wheel sector colours and odds. The ⋯ button on a lot, Lot controls, opens its name and amount for editing. Two buttons on top decide what dragging does. In By amount, the order the tile starts in, dragging one lot onto another merges them: the amount and bids move into the target, and Undo brings them back for ten seconds. In Custom order, dragging reorders the lots.
- Auction: Wheel — the auction wheel, the same one that goes to the stream. The eye button in its corner, Hide the wheel from the stream, takes the wheel off the stream and brings it back.
- Carousel: Challenges — challenge timers and counters: start, pause, edit, mark done, add a line of your own.
- Carousel: Control — the pool bar, the queue of spins, the cards that came up last, and a button to spin right now.
- Panel: Buttons — button slots that fire scenarios. Hotkeys live here.
- Scenarios: Running — what is running right now, with "step 2 of 5" and the seconds left in a pause; what fired recently, with Repeat for an effect that jammed; and All scenarios, a list that opens with a click and has Run next to every scenario, so any of them can be started by hand mid-stream. Run works on a scenario that is switched off too, like Test run on its card. There is no button to stop a scenario that is already running.
- Stream: Chat — chat from every connected platform in one feed, with a box to answer.
- Stream: Events — a live feed of donations, subscriptions, gifted subs, follows, raids, rewards, bits, clips, hype trains and channel goals. Chat is not in it: chat lives in Stream: Chat. The gear opens Feed settings: Event types and Platforms to untick what you do not want to see, and Display with Newest on top or Newest at bottom, Show timestamps, Show donation messages and Highlight new events.
- Stream: Viewers — viewer counts per platform and the total.
- Stream: Voice keeps in one feed everything the app heard and everything the assistant answered, with the switches for the microphone and for reading the answers out loud.
- Timers: Control — your timers, the ones on air in OBS first: start, pause, reset, add or take away minutes or an amount, and donations waiting for your decision. The guide "Timers" describes it in full.
- Voice over: Queue — what is being read out right now, what waits behind it, and buttons to skip a line or stop everything.
Five of them come with the app: Panel: Buttons, Scenarios: Running, Stream: Chat, Stream: Events and Stream: Viewers. The other ten arrive with their module from Module Catalog, and until then they are not offered.
One entry in that list is not a module at all. Web page sits at the top of it and puts somebody else's website into a tile: a platform dashboard, a donation dashboard, a Companion page on your own network. It is the same idea as a browser dock in OBS, it is there whatever modules you have, and it has an instruction of its own, Web page.
The name follows the language of the interface — switch languages and the headers switch with them. A tile you renamed yourself keeps your name instead, until you clear the field. An old layout is not affected by any of this: a tile added before the renaming is the same tile, its header just reads the new name.
Pages
Extra pages appear as sub-items under Control Panel in the sidebar; with a single page the list is hidden. The four page buttons — New page, Duplicate page, Rename page, Delete page — sit next to Add module and, like it, only while editing. Duplicating a page copies the layout but not the settings inside the tiles.
A tile moves to another page while you edit. Move to another page in its header opens the list Move to page: the page the tile is on is marked Current, and New page at the bottom makes a page and moves the tile there in one step. The tile keeps its settings, size and name. A page marked No room has no free spot for it: pick it and the app says so, and the tile stays where it was.
Hotkeys
Hotkeys are set up in the Panel: Buttons tile — the gear icon on that tile. That is the only place they exist.
A hotkey does not run an action directly. It fires a scenario. The chain is: key → button slot → a scenario in Automation → Scenarios whose trigger is Panel Button with the matching slot. Without that scenario, pressing the key does nothing at all.
Keys are global to the application, not per tile: slot 3 has one key no matter which tile or page shows it.
Hotkeys are not taken away from other applications: the same key still types into the game or OBS.
Which keys can be recorded
Letters, digits, F1–F24, the numeric keypad, space, arrows and punctuation work. Tab, Enter, Backspace, Delete, Insert, Home, End, Page Up and Page Down cannot be recorded at all — the field just keeps waiting.
Keys and the tile
Keys live with the button module, not with the tile. Removing the Panel: Buttons tile removes the only screen where a key can be cleared, while the key keeps working. Add the tile back to clear it.
What you cannot do here
- A tile moves only to a page with room for it. Nothing there is pushed aside to make space: free up a spot on that page or make the tile smaller first.
- The last remaining page cannot be deleted.
- A removed tile cannot be brought back with its settings. Adding it again gives a fresh tile with default settings.
- The grid does not grow. When it is full, something has to shrink or go — the panel does not scroll to make room and tiles cannot overlap.
- Nothing here connects a platform or edits a scenario. Tiles show and control what other pages have set up.